Copy -paste, Bljad!!1 The Elder Scrolls V: Skyrim a little information about the interface.
Such a large -scale RPG as Tes V: Skyrim Broken menu – inevitable evil. At first glance, it is not very colorful, but players need a simple way to manage things, objects and a map in their wanderings by dungeons. The Oblivion menu, of course, is functional, but it looks archaic, like medieval documents from Excel. For the upcoming game, Bethesda tried to create the most friendly interface.
Instead of remaking the existing menu from Oblivion and Fallout 3, sent to rest, Bethesda decided to build a completely new interface. The look towards Apple served as a kind of sources of inspiration, because this company adjusts to users and steps up with the times.
“You know, it’s like in iTunes – click on the song and get all the necessary information. We wondered: if Apple created a fantasy-game? How it looked? We decided to collect available information that would be useful in our business “, – explains Todd Howard.
In Oblivion, the menu https://gamblingdata.net/casinos/vips-casino/ system functioned by pressing buttons. Now Bethesda gives us a simple interface in the form of a compass with four options.
Click on the right side, and we will transfer us to the inventory. Here we see a strict sorting of things by type. You can consider the player’s weapons, armor and other objects obtained as the game. Instead of dry statistics, each item will be three -dimensional, and it can be considered or brought closer, for example, alchemical ingredients. “A very exciting activity, – says Howard, – Whatever thing you choose, it can be thoroughly studied “.
Now click on the left side of the compass. A complete list of available spells with a description of their capabilities appears before the player. As you know, there will be about 85, not counting the combined.
In Oblivion, the player could assign up to 8 fast access keys. Given the new “two -handed” style of Skyrim, Bethesda decided to get rid of restrictions. Having paused the game, we open a quick menu of selected items. You can add them with a simple clip press. There are no restrictions on the number, so theoretically you can choose everything. Objects and spells will be streamlined in alphabet, which will not establish the procedure for their appearance.
Pressing on the lower part of the compass will open before the player the Skyrim game card. The scalable image will help in the study of mountain ranges, valleys and snow tundra. The camera range is amazing, and a new map will help players plan their movement, search and fast transitions between locations.
The upper part of the compass invites us to turn to the sky. In previous games, astrology played a big role in the fate of the character. And although Skyrim is emphasized on an absolutely free gameplay instead of binding to classes, the developers did not clean the zodiac signs.
Three nebula dominate in the sky of Skyrim – a thief, warrior and magician. Each of them includes a certain set of certain skills. In turn, the nebula consist of six constellations personifying skills. From the beginning of the game, as in Oblivion, 18 skills are available – any player can take, for example, two -handed weapons, alchemy and destruction. The constant use of certain skills increases the skill, making you stronger and wiser.
Upon receipt of a new level, the player has a chance to choose an additional ability – perk. If you often wave the mace, this perk will ignore the armor of enemies, making blows more dangerous. As in Fallout 3, there is a system of growth and development of additional abilities. When choosing a perk in your constellation, a star will flash, a glue of which can be seen if you look at the sky.
“When you look at the sky, you will notice changes in the constellations. Perhaps not only your fate will be connected with them “, – says Howard.