Dialoid without grind. Review Terra Ventura
Isometric ARPG made in retro-style. Early access.
The game is declared for platforms: Windows, Linux.
The beginning is intriguing. Our hero comes to his senses at the remains of a burning ship. The plot is not yet observed.
The gameplay is an isometric arpg, aimed, oddly enough – for a one -time passage.
At the start, it is proposed to choose a class (one of the four) of the hero who will determine the starting equipment and a special branch of the skills.
Our main occupation will be the study of locations for the presence of treasures and killing monsters. Linear levels, with small branches, monsters are not revived. You can’t return to make back – the road is only forward.
From time to time there are villages (various configurations of houses) with invariable NPCs: traders of potions, other consumables, tanner (sells and repairing leather armor), a blacksmith (repairing armor, weapons, can crawl out of our materials).
If you have an archer or musketeer, buy arrows or bullets to the musket for almost all the money. In the vastness of the game, you can find a completely funny amount.
There are not many enemies quantitatively, but they pose a real danger, several missed blows and the end of the game. Some opponents occupy a position very inconvenient for defeating them (arrows on towers, for example), some spit with hefty fiery or toxic clouds (dangerous). I play an archer – enemies of close combat do not cause problems at all, if only in the team with the speakers.
Types of opponents – thirty. As you go around them, you can admire on special cards.
Types of weapons and armor are very few types. And their equipment is strange, for each element of equipment and weapons its own scheme. For example, the shields and helmets are equipped right in the gaming window on the panels on the right, the clothes are in the window of the stats (and, even the icons are not visible there – that is dressed), the weapon is not equipped at all – it appears on the skill panel itself.
In my opinion, it turned out chaotic with equipment and in general there is not enough.
For raising the hero level, they Lady Linda Casino awarded glasses of stats and skills. Stats passively and evenly increase the corresponding parameters.
Skill are represented by passivas.Stats and skills.
Stats and skills.
Stats and skills.
As you pass, you can sometimes find runes. If you collect them all, we get pleasant passive bonuses.
The game implemented the original control system. We can use a certain weapon or object (there are no active skills as such), which is always tied on the right mouse button. In this case, select any available option on the panel with the left button. Very unusual at first, but, in fact, it is convenient.
The number of charges of a particular consumable, such as arrows, bombs or fireballs are presented on the corresponding icons.
Movement is installed on WASD.
Consider the pros and cons of the game, summarize the results.
+ Good musical and sound accompaniment.
+ An interesting management system.
+ Good system of stats and passive skills.
+ There are few enemies, but they are quite dangerous.
What can be both a plus and a minus:
+- Retro graphics. I like Oldfag – I liked it. But not modern, what can I say.
+- The game is designed to get from beginning to end. There is no grind. Personally, I would like some endless adventures in randomly generated dungeons and mountains of useful loot.
– There are no quests at all.
– No randomly generated dungeons or levels. All locations are linear and, importantly, rather empty.
– There are few types of equipment, a strange clumsy scheme of armor and shields (weapons are placed, conveniently).
– No Russian localization at least text. The level of the required knowledge of English, to understand everything, is very low.
The conclusions are objective
Isometric Arpg with very simple content. Only the gameplay of battles and the study of the new world can be hooked. I liked the original control system. When compared with the leaders of the genre, then this is a empty billet of diabloid. And now only it depends on the developers – that it will be in the end.
The conclusions are subjective
The game evokes double feelings. On the one hand – there is nothing to grind here, there are no quests, few types of equipment, linear levels. On the other, I look at the timer – I have already played more than 9 hours. A project can cause some interest, but not everyone.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.