ALIEN: ISOLATION OBSITUTION WITH HER MOTHER
He is forgotten by everyone, on the outflow of the universe where no one will hear your cry. It works eagerly clinging to life, and “Sevastopol” decomposes. Everything that lives here will die, undoubtedly seeing him, the heart will stop instantly. Here horror reigns, do not escape anyone to anyone, if you appreciate your life you are. You will forget everything that you promised here there are no friends, remember. You will see what God would sob over, then you will understand how we are all controlled. The triumph of absolute darkness is already dug for you here. Mom will not save from the monsters here and you will not meet more of the Holy Temple. Any rustle – the sounds of death are smoked, you will forget forever you are about peace and comfort. You will hear how Seraphims sing, because when they find you, they will kill you indispensable. You will think that all this is dreaming, but you will forget at all about the dream, when the killers of the garrison will follow the string behind you. And no one will know what happened to us, no one will remember what happened yesterday. We are all just pawns in the game of corporations. We are all only those who do not live until the morning.
How Will You Survive
How often do you think about some movie how it will look in the video format? What will be the gameplay? How to shift the action of a ninety -minute film to the scale of a many hour game? What will be the genre, in the end? In times Nes licenses to create games in films were handed out to whom without getting. For the film company, this was an additional attracting attention from the players, and for the Licensee a light and quick way to get benefits at a well -known name. Therefore, in the 90s there was a dominance of low-quality platformers on the gaming systems of the third (Nes, Sega Master System), the fourth (Sega Mega Drive, SNES, Game Boy) and the fifth (Sega Saturn, Sony PlayStation And Nintendo 64) generations. Numerous games on the film “One Home”, “The Karate Kid”, “Who framed Roger’s rabbit”, “Back to the future”, “Rambo” and many, many others. Those people who say: “Games in films are obviously suck” and give as an example Aliens: Colonial Marines, Rambo: The Video Game, Saw: The Video Game, Enter the Matrix, X-Men: The Official Game can only cause a grin at the “old” who played in Superman 64 or E.T., Although we will be honest, everyone just looked at the AVGN-As, and did not see these damned games in the eyes that simply did not get to Russia. But do not be biased. If the game has a primary source from cinema, it will not necessarily be bad, about which there is an excellent video on this site.
Quite often, developers think like ordinary players: if the film is tied to the action with shooting, then the genre game will be FPS or TPS (Enter The Matrix, Tron 2.0), if the film is adventure, where the main characters work more with their head and fists, then the game will be Indiana Jones and the Fate of Atlantis, Blade Runner And many more great quests and adventure. In the film, great attention is given to fights? The choice is obvious: fightingFight Club) or platformer with action elements (Batman: The Video Game), or beat ’em up at worst (The Warriors).
But there are films for which it is a little more difficult to come up with a way of playing (not to be confused with non -granization from this series “South Park”) and “Alien” one of them. One of the reasons lies in the films themselves. The first part is the Sci-Fi Horror in its purest form, the second can conditionally call the action triller. Herself Alien: ISOLATION It is not a game in the film, but is related to the picture of Ridley Scott and can be considered a game based on. Although, of course, the games in this universe used to be released before, but they did not grab stars from the sky … for the most part. From the good come to mind only: Alien Trilogy And Aliens Versus Predator 2010, which may only liked. Although there are two cult games, which, unfortunately, are not part of the universe of strangers, but Ommage will not notice only blind to it: I say, of course, about Contra and Metroid.
The second film showed that, having sufficient firing power, you can spread xenomorphs into pieces, which gave the card blanche to developers to make cannon meat from strangers, and not lonely invisible, invincible killers who are able to kill the hero from one blow, as in the original film. But the developers from Creative Assembly with a ready-made techno demo knocked on the door of the Sega and the Japanese realized that this was their chance to wash off a shame Aliens: Colonial Marines.
Music and sound effects
Typically, in games, the first thing is to catch the eye, but in the case of Alien: Islation, I would like to note the sound first of all. In the film, in addition to the design of the environment, there was always perfectly selected music and sound effects and Creative Assembly transferred them in the most authentic form. Music and the embosses transfers the atmosphere and a feeling of constantly growing anxiety, and the track from the credits settled for a long time in my playlist. The only thing is that music can distract or interfere, becoming more intense and dynamic while you are hiding from the enemy and you need to hear all the rustles. The game thinks that now you need to run away or just a dynamic scene has begun, because of which you may not hear the enemy’s steps or follow the closed rule yourself: “If the music accelerated, run, save, just don’t sit” and start running, which will lead to the inability of the character.
Sounders Byron Bullock (Byron Bullock) and Sam Cooper (Sam Cooper) did their job first -class, for which they received a prize BAFTA In the nomination “Achieving in sound”, bypassing The Banner Saga, Call of Duty: Advanced Warfare, Fantasia: Music Evolved, Mario Kart 8 and The Sailor’s Dream.
By sound, you can easily determine where a stranger is at a particular moment and what he does. You will hear how he will steal in ventilation, how he falls from it and climbs back, you will hear his steps when he is close and when he is behind you, of course, you will hear it, but it will be too late. The opportunity to understand where the enemy, without seeing him, makes the game more stressful and intense. If this had not been a game, just turned into a set of random science, where a monster may jump out of nowhere at any moment.
Dialogs also play an important role. The actors of voicing were fully able to convey a sense of insecurity, necessary for a game like this. The interesting fact is that for several audiologists scattered throughout Sevastopol, the original cast recorded in the “Sevastopol”, including Sigurni Weaver.
Graphics
Before moving to the plot and gameplay, Casinosnogamstop.co.uk I want to finish off the technical part of the game. Despite the fact that the game managed to go to the sunset of the consoles of the past generation, the graphics PC is impressive. The art design was clearly influenced by the original film, from narrow corridors inside the station giving brutal-industrial installation to computers similar to their convex monitors to Soviet TVs. All these are rudimentary echoes of science fiction novels and films in the style of retro-futurism.
Everything, from phones to massive electronics with Lo-Fi displays, recalls a world built on functional and cheap details, where only the most basic needs are considered worthy of service and where the futuristic optimism of such a franchise as Star Trek ignored in favor of much more pressing problems.
The graphics creates a unique atmosphere and manifests itself in details: from sweat driving from the faces of the characters to the effects of smoke and fog, which give the game an exciting cinematic quality.
The ubiquitous graffiti on the walls of a huge abandoned space station perfectly convey anarchy, which controlled this place in the last days of his life.
Lighting in the game may seem a little inaccurate, often light sources can illuminate the place, they would definitely not reach the document, but during the gameplay, you, of course, will not notice this. Lighting is one of the most terrible things in the game, when you are on a hair from a nervous breakdown, the appearance of a rotating fan that passes light through the blades can be enough frightening.
But in addition to terrible shadows and lighting, the game environment may seem a little barren and monotonous. Of course, inside the cosmic person, you can place not a very large variation of the interiors. About 90% of the game occurs in corridors or small rooms, surrounded by gray and brown tones. Although the rooms and corridors themselves are similar to each other in the general plan, they do not suffer from the problem of nine houses on the shore and differ in small details, which if you do not want, you will not notice. But as a positive factor, it can be noted that when the action takes place outside the station, we really rejoice and we remember these sections of the game for a long time.
The faces and general movements of the characters are not striking, they are not magnificent and not ugly, although sometimes the skin looks too brilliant and mediocre facial expressions clearly does not save, although if you compare it with the facial android facial expressions … Androids would still win. By general recognition, these robots-miners are one of the most terrible things in games over many years. And a stranger, looks exactly like in the film and its movements.
It is also worth mentioning the fact that the actress playing Amanda – the daughter of Ellen Ripley – actually looks quite like.
Plot
This game is recognized as part of the canonical universe, which is undoubtedly cool. It not only expands the overall history of the franchise, but also harmoniously complements it, except for small disagreements with the second film. Games that take as a basis any film often follow the plot of this film, but not in this case. The story told in the game is not at all connected by the framework of works released on large screens. The action takes place in the interval between the first and second film, and he manages to harmoniously join the Universe, not contradicting the canon, and also gives us a lot of information about Amanda, daughter Ellen.
The game takes place 15 years after the events of the first film, while Ellen is furious the endless expanses of the cosmos, being in a cryosnet on an emergency shuttle “Nostromo”. Amanda was not shown in the film, but mentioned. In the game, she appears an adult woman who asks the question: what really happened to her mother. She, having received an offer from Weyland-Iutani, I could not refuse and went to the commercial outpost of Sevastopol, on which there is an on -board self -writer “Nice”, found by the crew of a rescue ship “Anesidora”.
The action starts on the hired ship “Torrence”, which approaches the space station, where the heroes should pick up the black box, but the interference in the radio communications prevent normally contacting Sevastopol and, as a result, the crew cannot use the docking compartment. To get to the station Amanda, Samuels – Android, who offered Ripley to fly to Sevastopol and Nina Taylor Wayland-Yutani lawyer go into outer space. At this time, due to the explosion, huge fragments are scattered, which share the characters, scattering the compartments of the giant station into different parts. Now the mission of Amanda is to reunite with the team and find out what exactly happened here.
After this prologue, the game more depends not on the narrative story, but on the situation and atmosphere through which it is submitted. Of course, there are sections of the game that move the plot forward, but from the point of view of the constant narrative, the development of the plot and the character, little is happening, but more on that later. Instead of constant dialogues during the completion of the tasks, we receive numerous notes in terminals and audiologists who talk about the events that occurred at the station before your arrival. Learning all this is really interesting, but it does not necessarily and completely depends on which player you are. Will you be under fear of death, everyone has to read emails or run the levels without paying attention to them, a complete immersion in the plot depends only on you.
Control
Usually, a separate management review is made by people who played the game on the console. They describe which button, what action is responsible for, whether the layout is convenient and how long you get used to it. I think this went from the games for the NES, where the control, which was considered the reference: the blow – in, the jump – and, in some games, changed to the opposite and reviewers, such as AVGN, considered it their sacred duty to indicate this and write down the game in minus. I went through the game on the PC, and for me everything was standard. The reason I spend on such a topic more than one sentence is that not everything is as smooth as I would like. The game has one problem that is able to get out of itself, although it does not occur very often. I’m saying that the area of the object with which you can interact by pressing the action button is sometimes very small, so you have to look for it. In the game, in which you often have to climb the ventilation to hide, it interferes quite hard. Just imagine that the enemy is chasing you and the only salvation is to hide from him in a small tunnel, which is not only opened for an impermissible long time, so that you need to press a button from a certain distance or at a certain angle. Sometimes in an emergency you do not have time to do this, and you are killed. Otherwise, the management of the complaints does not cause, it is responsive and intuitive, although it is imprisoned for a gamepad. You will understand this when you need to interact with various levers and schedules.
Gameplay
When it comes to gameplay, it is very simple to describe it. This is a first-person stealth explosion in its usual form. Enemies surpass you numbers and strength, so you better remain invisible. A stranger is the main threat to you, and, with the exception of several missions, you will need to worry about it most. Because if he sees you, if he hears you, if he smells you, this in 99% of cases means the restart of the game from the last conservation point, which sometimes find themselves quite far from each other. Alien, interestingly, differs from most enemies from video games: it makes him unique that you meet him many times in the whole game, but only some of these meetings are spelled out by the script. In other cases, they are controlled by programmed artificial intelligence, which does not know exactly where its next victim is and therefore is in constant search. This makes every meeting with a variable monster, and each passage is not like the previous one. The game rewards you for observation: a stranger can wait for you in ventilation holes in the ceiling and attack you when you pass under them, which could seem to be a very dishonest death if you could not see it with saline, dripping on the floor. When will the salivauscent take a walk and check the corridors and rooms for the presence of prey, you must be sure that you will stay away from it. You can climb under the table or hide in the cabinet and pray that you will not be noticed.
It is very cool how you begin to study on your mistakes;After some time, you stop being a frightened kitten, understand how the game works, how an alien creature behaves when he is looking for you. The fact is that the monster will do the same in relation to you;If you use the same self -defense items, such as Molotov cocktails and flamethrower, he will begin to pay attention to it and run away in time, and if you distract him too often, he will stop checking where he landed, and instead check where he flew from and then you will not be not possible. This forces you to believe what is happening on the screen and feel that the action that is happening around you is not a scribbled craft, but a lively closed ecosystem. Of course, this can lead to somewhat ambiguous moments and annoying situations (sometimes it will seem to you that II is still a cheater), but at least they seem genuine and not like a cheap scene placed by developers. Of course, self -education is especially noticeable on higher difficulties, but, unfortunately (or fortunately), this does not work for other opponents.
In addition to a stranger, there are two other types of enemies: Surviving people, Which, since the unfriendly neighbor appeared at the station, have become hostile and suspicious in relation to someone at the station, and Androids, Protecting forbidden zones. What makes them interesting is how different they are;People will attack with the help of weapons and easily kill them, while Androids will slowly approach you and try to attack you in close combat. It is here that the balance of the game is manifested: if you shoot people and run away from androids, this will attract someone else’s, so the best choice is to try to remain secretive regardless of the type of enemy. There are no places in the game where you are required to attack the forehead, but this does not mean that in the stealth explosion 99.9% of the stealth at 0.1% of the error. There are quite large segments that manifest themselves as action, but the action in them is not imprisoned at shooting. However, to make noise to come running a stranger, it may work for you. If you know how to hide, but you have problems with people, just make yourself felt and the monster will make all the dirty work. This will not work with androids, since the monster can determine that these are not biological organisms, because these are old models that look like a phantom. In general, interaction with opponents is well adjusted, and the reaction of artificial intelligence and the structure of levels allows you to solve situations in different ways.
To open new locations, passages and to overcome sites with enemies, you will get access to weapons and items during the plot. Before the release of the game, people were worried that the game would be too much oriented towards the shooter, but since the trick is better in all situations, you can let the weapon calmly lie in the inventory unused. It is rather the last refuge that is used after frequent restarts, and not what you could rely on all the time, and the cartridges will end earlier than you shoot all enemies at the level. However, in addition to the weapon, Amanda has Useful objects, which she can scrap from the improvised trash scattered at the station. Among them are a first -aid kit, noise grenade to attract enemies, light -school and smoke grenades, and some other things that can be upgraded to increase their effectiveness. The difficulty is manifested in the fact that you can wear only a limited number of objects and materials for craft, which at a high level of complexity are often in deficiency.
The game has 19 missions, each of which lasts from 30 minutes to an hour, which makes the game quite long, especially since you will die from time to time, making it a little longer. Sometimes you will feel, getting the next task that you are just hiding, looking for bypass tracks and open previously closed doors, and the plot is served between the missions through short cut-scenes. In fact, it is, having received the task, you absolutely forget about the plot and do not remember it until you get to the next mission, and so 19 times. And for many this may be a problem if the player puts the plot higher than the gamepre. For me, this did not cause any problems: I had enough short conversations in the walkie -talkie, listening to audiologists, reading mail in terminals, and I perceived the plot at the end of the mission as a reward for overcoming the next site. They say that it was according to this scheme that our grandfathers played: the plot tie – the game – the ending.
By the way of the Games of the old school: in Alien: Isolation, there is also no autosaurium system. Unlike modern games, the game persists only during the start of the new mission, the rest of the time you need to persist in special terminals yourself. There are no problems with their search, they make a characteristic sound signal, so you will know if you are next to one of them or not. Preservation takes a few seconds, but you can still die, so even places for saving are not safe, although, oddly enough, they will show a message if the enemy is nearby. It seems that it seems like a feeling when you hid for 20 minutes to a row and got to the conservation, only that you hid for 20 minutes to the row, got to the conservation and were ready to press the terminal, but you were pierced through the alien not -killed creature.
Result
Even with all problems, the game is worth it to pass it. A lot of time has passed since something so significant came out in this franchise. And I understand that 6 years have passed after the game’s release and everyone who wanted to play it, but I, adding it to the list of desired before the release, went only now, but when I did it, I wanted to tell how cool it is. And I hope that you, having read my review of 3000 words, my under -zero -esia at the beginning, were imbued with the creation of Creative Assembly and at least added it to your list of desired, but I dare to count on more.